Hmm, another fairly fundamental difference from Entropia - and actually this is different from most other MMO style games I have played.
Firstly storage is local to the zone you are in. Characters have a weight limit so need to store excess items - otherwise movement speed is severely restricted. This is fine except it throws up the issue of how to move items from one zone to another. The basic weight limit on a character is 500kg and Qweeg can reach that in under 30 minutes using a steel pick to break rocks for minerals in QA1. These minerals and stones can be refined down to half their weight but even so it takes very little time to accumulate a massive amount of resource in weight.
This wouldn't be such a problem except that as far as I can tell in QA1 other than those used for refining most of the terminals aren't active. So this means that if you want to actually craft something out of the resources you have gathered you have to take it to the Saransk zone, where all the terminals are active. The journey on foot (without being over-encumbered) from QA1 to Saransk takes about 10 minutes or so - providing you can find a route avoiding mobs. But an over-encumbered avatar would take far longer to do the same journey.
There is a metro, which allows fast travel between zones - but almost all of your items other than money get left behind when you travel. Even your clothes I believe, which explains why I keep seeing characters running around in just their underwear I guess. So the metro doesn't provide a solution to this problem.
Entropia handles this issue differently - all storages are linked so items held there can be accessed from any storage unit regardless of where you are in the world. Additionally their mode of fast travel (teleporters) does allow the transportation of the character's personal inventory.
So what is the solution? To be honest I don't know at the moment - it could be I have misunderstood something in the game mechanics and there is in fact a simple way round this. Certainly constantly running between QA1 and Saransk carrying 500kg at a time doesn't seem very appealing. Neither does taking a snail's pace trip over-encumbered. One answer I guess is to simply buy what you need from the market in Saransk - but that doesn't seem like a very cost effective way of playing.
More investigation is needed here methinks. I do wonder actually if this is a method of providing a reason for implementing vehicles into the game? It seems as though they are planned but not yet implemented - perhaps owning for example your own truck might allow you faster travel between zones and to move some of your inventory across with you.